#include "main.h"
#include "Sprite.h"

namespace jfw {

    class GameObject
    {
        public:
            GameObject();
            virtual ~GameObject();
            void SetSprite(std::string m_strFilename);
            void Update(float m_fTime);

            static void UpdateAll(float m_fTime);
            static std::vector<jfw::GameObject*> GameObjectList;
        protected:
        private:

            jfw::Sprite Sprite;
    };
}
